23 Sep The Entrance into the Clock
GameDev | NickHere’s a preview of the entrance into the Clock!
This week we got some gfy’s of the prospector and pyro. We wanted to share these two because we updated the UI bar to include an indicator for their projectile powers.
READ MOREThis week it’s the Pyromaniac Power-up. If mayhem and destruction is your calling card, then this is the power-up for you. It may come as a surprise to some, but the pyro has the ability to burn and blow stuff up. The only down side…
READ MOREWe have some screenshots for el Luchador power-up this week. This power-up is about using physical strength and agility to overcome your enemies. We’re still working on fine-tuning all the power-up physics, so I’ll have action “screenshots” next week.
READ MOREThis week we’ve spent some time fixing game engine things and giving the website a facelift. But, we do have the abilities of pirate level 2 and 3 to share. Last week we only had the level 1 rope ability implemented. This week, it’s melee…
READ MOREThis week we’ve been outlining the various items in the game and decided to implement a leveling system for the items. So each item will have 3 levels. Each subsequent level increases the item’s strength or ability. This should encourage the player to risk going…
READ MOREThis week we’re sharing new bomb physics and explosions, along with a new Gravity Snail enemy that creates its own gravity to draw you into its spikes, and a moving gear with its own moving gravity. The gravity snail is an enemy that carries…
READ MOREI’ve been working on various projectile items that the player can use against enemies. This projectile is your standard bomb – destroy enemies and temporary walls & blocks. The bomb can be dropped on the floor in front of the player or can be thrown…
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