23 Aug Screenshot Saturday – Updates to Hurt and Death Animations
Screenshot Saturday | NickWe got lots of good feedback from last week, thanks everyone! So here’s to implementing that feedback.
We got lots of good feedback from last week, thanks everyone! So here’s to implementing that feedback.
READ MOREThis week we implemented the death and hurt animations for the various power-ups and player. We incorporated the magical element of the clock into the death sequence and hurt sequences. Also, never got a chance to share this before, but we’re also sharing the slot-machine…
READ MOREThis week we got some gfy’s of the prospector and pyro. We wanted to share these two because we updated the UI bar to include an indicator for their projectile powers.
READ MOREThis week we’d like to share the new graphic refreshes of the Prospector, Enemy Rock Thrower and Enemy Gravity Snail. Plus a preview of the outdoor background look for world 1 that we’re working on.
READ MOREThis week we’ve been focused on level design. But for this screenshot saturday, we’d like share the latest UI look and some minor world background updates.
READ MOREIt’s been a while! This week we wanted to share a of the updated level 2 Luchador and the moveable blocks.
READ MOREThis week it’s all about the hero ability. The hero ability occurs after each power-up’s final form. We also threw in previews of the exit portals.
READ MORESo it’s been a while since the last SSS. We’ve made a ton of game improvements, bug fixes, and visual updates. This week, we’d like to share the updated power up splash screens. Of note – we haven’t added the skip button to the splash…
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