We got lots of good feedback from last week, thanks everyone! So here’s to implementing that feedback.
This week we implemented the death and hurt animations for the various power-ups and player. We incorporated the magical element of the clock into the death sequence and hurt sequences. Also, never got a chance to share this before, but we’re also sharing the slot-machine…READ MORE
This week we’d like to share the new graphic refreshes of the Prospector, Enemy Rock Thrower and Enemy Gravity Snail. Plus a preview of the outdoor background look for world 1 that we’re working on.READ MORE
So it’s been a while since the last SSS. We’ve made a ton of game improvements, bug fixes, and visual updates. This week, we’d like to share the updated power up splash screens. Of note – we haven’t added the skip button to the splash…READ MORE